Reverse Texas Hold’em
Your skill decides your two cards shot from 9 yds and any position. The flop, turn and river are predetermined by the random happenstance of my two young ladies choosing numbers from 1 to 52….which I corresponded with the displayed card target. (Subsequently due to… my youngins have absconded with all my currently nonexistent playing card decks, otherwise I was going to devise a dubious self inflicted flop, turn and river of 5 of 52 card pickup for the happenstance of chance…alas that was not the happenstance. )
Draw a deck of cards on a regular sheet of paper. 17/32” notches on the long side (for me was a fat line between 13/16” and 7/8” on the 11.5” side) gives 13 sections…corresponding with 13 cards in each suit. 2 1/8” separated lines on the short 8.5” side gives 4 equal suit sections.
Each card will be approximately 17/32”w x 2 1/8”h. For a total of 52 sections representing cards.
So….
We have on the table:
8 of spades
2 of spades
8 of diamonds (oo-wee …automatic pair!)
Jack of clubs
2 of clubs (wowsers! …another pair!)
(Mind you my girls had no idea why they were picking numbers from 1-52 in 4 rows with 13 numbers in each row. The oldest got to choose 3 numbers and the younger got to choose 2 numbers. Randomly fair.)
Your skill determines your final hand. As it stands…everyone has 2 pairs. A straight is not feasible. A flush is not feasible. A royal flush is not feasible. A selected card is off the table for second use. If you happen to hit an already chosen card…shoot again.
This requires you to shoot twice (I opted to forego a full poker game requiring 5 shots). Preferably first shot per day, whereas if time contrains, shoot twice consecutively first two shots in one day. It will count the same.
Best hand wins next weeks target call.
Good skilling Shooters.
Know when to holdem.
Know when to foldem.
Know when to walk away.
Know when to run.
Your skill decides your two cards shot from 9 yds and any position. The flop, turn and river are predetermined by the random happenstance of my two young ladies choosing numbers from 1 to 52….which I corresponded with the displayed card target. (Subsequently due to… my youngins have absconded with all my currently nonexistent playing card decks, otherwise I was going to devise a dubious self inflicted flop, turn and river of 5 of 52 card pickup for the happenstance of chance…alas that was not the happenstance. )
Draw a deck of cards on a regular sheet of paper. 17/32” notches on the long side (for me was a fat line between 13/16” and 7/8” on the 11.5” side) gives 13 sections…corresponding with 13 cards in each suit. 2 1/8” separated lines on the short 8.5” side gives 4 equal suit sections.
Each card will be approximately 17/32”w x 2 1/8”h. For a total of 52 sections representing cards.
So….
We have on the table:
8 of spades
2 of spades
8 of diamonds (oo-wee …automatic pair!)
Jack of clubs
2 of clubs (wowsers! …another pair!)
(Mind you my girls had no idea why they were picking numbers from 1-52 in 4 rows with 13 numbers in each row. The oldest got to choose 3 numbers and the younger got to choose 2 numbers. Randomly fair.)
Your skill determines your final hand. As it stands…everyone has 2 pairs. A straight is not feasible. A flush is not feasible. A royal flush is not feasible. A selected card is off the table for second use. If you happen to hit an already chosen card…shoot again.
This requires you to shoot twice (I opted to forego a full poker game requiring 5 shots). Preferably first shot per day, whereas if time contrains, shoot twice consecutively first two shots in one day. It will count the same.
Best hand wins next weeks target call.
Good skilling Shooters.
Know when to holdem.
Know when to foldem.
Know when to walk away.
Know when to run.
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