Same setup, same target...just shooting for vitals circle. Rectangle is shoulder blade and to be avoided.
Going to simulate a quartering toward hunting shot on a medium-size pig. Target will have a 6" circle, with a 3"x6" rectangular box overlapping 1-1/2" as shown below.
The circle represents the vitals. Rectangle represents shoulder shield.
Orient target face to be at about a 45-degree angle to the shooter, with the box shape closest to the shooter. Flip paper either way you want for quartering direction. Turn target opposite quartering direction from what you used last week.
First arrow of a day, shooting for the circular "kill circle". (We’ll skip the 10 second follow on shot.)
As in the previous couple of weeks, we'll walk back each next day after a hit in the "kill circle", starting at 10-yards, then 13 yds., then 15 yds., and finally 20 yds. (Kiddos shoot from 5,7,8 and 10 yards). Four days' tries. Winner is the one shooting from the farthest point on Day 4. Tie-breaker will be the fewest arrows used total for the most hits.
Good skillin Shooters.
Going to simulate a quartering toward hunting shot on a medium-size pig. Target will have a 6" circle, with a 3"x6" rectangular box overlapping 1-1/2" as shown below.
The circle represents the vitals. Rectangle represents shoulder shield.
Orient target face to be at about a 45-degree angle to the shooter, with the box shape closest to the shooter. Flip paper either way you want for quartering direction. Turn target opposite quartering direction from what you used last week.
First arrow of a day, shooting for the circular "kill circle". (We’ll skip the 10 second follow on shot.)
As in the previous couple of weeks, we'll walk back each next day after a hit in the "kill circle", starting at 10-yards, then 13 yds., then 15 yds., and finally 20 yds. (Kiddos shoot from 5,7,8 and 10 yards). Four days' tries. Winner is the one shooting from the farthest point on Day 4. Tie-breaker will be the fewest arrows used total for the most hits.
Good skillin Shooters.
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